App design for a second-hand
shopping aggregator.

Overview

Faircado started as an AI-powered browser extension helping consumers find second-hand alternatives while shopping online.

By the time I joined the team, the decision to launch a mobile app had already been made in response to user demand for a more accessible experience.

To expand Faircado’s product portfolio, we built one.

Team

Solo designer
5 developers
Product Owner

My Role

UX Research
Product Design

Timeline

June 2024
Ongoing

Project Goals

As the core capabilities were already built for the extension, our challenge was to adapt it for the app. With this foundation in place, we set the following goals:

01

Find product-market fit

Identify and refine our target audience through testing, feedback, and data insights.

02

Launch on the App Stores

Deliver a polished app ready for distribution on both Apple and Android stores within 3 months.

03

Offer the best experience

By meeting a number of OKRs related to user retention, CTRs, MAUs & a refined data set.

Finding a product-market fit

Should we focus on Urban Gen Z or Millennial Parents? User interviews confirmed our hypothesis: Gen Z showed the strongest demand for the Faircado app

App main features

With insights from our research in mind, I've proposed to focus on the following features:

1. Inspiration feed: Curated products, categories & brands

Gen Z shops second-hand by specific brands, so curating the feed around those preferences was essential for increasing user retention

2. Refine search:
Filter & Favourite

Standard in (r)e-commerce, 100% of users mentioned using both the 'favourite' and filter features to help refine their search.

3. Search by image:
Snap, find it pre-loved

Users look for inspiration on social media and enjoy visual search. This feature allows them to snap a photo and instantly find second-hand alternatives.

Design System

From the foundation to base components, I've designed
a new design system from scratch.

App Launch

The app was launched in November 2024 on App Stores. Fun fact: We were rejected 19 times (!!!) before getting approved

Optimization Rounds

Since launch, we are focusing on improving reviews on Google Play and increasing clicks on external pages.

Improve reviews
on Google Play

We carried out a set of actions to encourage positive reviews, including a pop-up prompting users to share their feedback

Country Restriction

As most negative reviews came from unsupported countries, we limited availability to Germany and the UK to prevent irrelevant feedback

No Network alert

Added a banner to inform users of connectivity issues

Update Product cards design

Enriched search result cards with additional information to boost click-through rates

Increase clicks
on partner pages

Improved the information displayed on the product page to increase user engagement

Next Steps

After conducting a UI Preference Test, we discovered that 70% of users preferred Version II - so we are preparing to adapt the UI design accordingly

Results

Since the App launch in November 2014, our numbers are gradually increasing thanks to a collective effort from the tech, design and marketing teams.

The project is successfully ongoing and as of March 2025, the numbers and highlights are according to below. We are current working on getting Google Play review up.

50.000
Total Downloads
8.000
Monthly active users
4.5%
Click Through Rate
3.0 ⭐️
Review on Google Play
4.6 ⭐️
Review on Apple Store