App design for a second-hand
shopping aggregator.
Faircado started as an AI-powered browser extension helping consumers find second-hand alternatives while shopping online.
By the time I joined the team, the decision to launch a mobile app had already been made in response to user demand for a more accessible experience.
To expand Faircado’s product portfolio, we built one.
Solo designer
5 developers
Product Owner
UX Research
Product Design
June 2024
Ongoing
As the core capabilities were already built for the extension, our challenge was to adapt it for the app. With this foundation in place, we set the following goals:
Identify and refine our target audience through testing, feedback, and data insights.
Deliver a polished app ready for distribution on both Apple and Android stores within 3 months.
By meeting a number of OKRs related to user retention, CTRs, MAUs & a refined data set.
Should we focus on Urban Gen Z or Millennial Parents? User interviews confirmed our hypothesis: Gen Z showed the strongest demand for the Faircado app
Targeting Gen Z, I went through several iterations of wireframes, aiming to create an easy and sexy second-hand shopping experience.
With insights from our research in mind, I've proposed to focus on the following features:
Gen Z shops second-hand by specific brands, so curating the feed around those preferences was essential for increasing user retention
Standard in (r)e-commerce, 100% of users mentioned using both the 'favourite' and filter features to help refine their search.
Users look for inspiration on social media and enjoy visual search. This feature allows them to snap a photo and instantly find second-hand alternatives.
From the foundation to base components, I've designed
a new design system from scratch.
The app was launched in November 2024 on App Stores. Fun fact: We were rejected 19 times (!!!) before getting approved
Since launch, we are focusing on improving reviews on Google Play and increasing clicks on external pages.
We carried out a set of actions to encourage positive reviews, including a pop-up prompting users to share their feedback
As most negative reviews came from unsupported countries, we limited availability to Germany and the UK to prevent irrelevant feedback
Added a banner to inform users of connectivity issues
Enriched search result cards with additional information to boost click-through rates
Improved the information displayed on the product page to increase user engagement
After conducting a UI Preference Test, we discovered that 70% of users preferred Version II - so we are preparing to adapt the UI design accordingly
Since the App launch in November 2014, our numbers are gradually increasing thanks to a collective effort from the tech, design and marketing teams.
The project is successfully ongoing and as of March 2025, the numbers and highlights are according to below. We are current working on getting Google Play review up.